The labyrinth is not a crossing — all 4 outgoing roads are interconnected into a single road network
You may place a follower on the labyrinth even if there is already a follower on one or more connected roads
When you later place a tile at an unoccupied exit of the labyrinth, you may place a follower there too — even if the labyrinth network already has followers on it
However, if you extend a road that already has a follower on it (not at a labyrinth exit), the normal rule applies and you cannot place a follower
Scoring
The labyrinth and its connected roads are scored when all 4 roads are completed. The player with the majority scores 1 point per tile, plus 2 bonus points for each follower on the network
If multiple players are tied for majority, each of them receives the full score
At the end of the game, the labyrinth network is scored using normal road rules (1 point per tile) with no follower bonus
When the labyrinth network is completed, the player with the majority scores 1 point per tile plus 2 bonus points per follower. Here, the network has 7 tiles and 2 followers — green scores 11 points.At the end of the game, the labyrinth network is scored without the follower bonus. Both players got 6 points for the 6 tiles in the labyrinth network.
1 Labyrinth tile
This extension adds the following tiles:
Labyrinth - 1 copy1
Try it out
You can play a game with this extension enabled on TileLord.